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Somatic Computing, Wearable Computing and The Cyborg.
April 27, 2000
(c) Copyright icBorg
At face value, the term 'wearable computer' conveys,
simply, a computing device that one wears on the body like one may wear a shirt
or a belt. At this superficial level, a wearable computer can be a PDA, a smart
phone and even a medical alert button. While several researchers have tried to
salvage the term from the abyss of generalization by applying their specific
meaning to the term, excluding these devices from their definition in ordinary
use, the previously mentioned devices are technically 'wearable computers'. No
matter how elaborate our definition, in the public arena, the term 'wearable computer' cannot
effectively capture any specific use of or intent for a computer worn on the
body. In fact, when precision is required it may be counter productive to apply
the term to a specific application of a body worn computing device.
There is a movement in the current community of self described 'wearable
computer' users, researchers and enthusiasts to wear their computers
throughout all waking hours, having it immediately accessible at any time for
activity and often working in the background while they are not
interacting. This movement, is a division only, and
not 'wearable computing' in its entirety. But it is this movement, I
will temporarily call 'Always-on' wearable computing, that I am
interested in here.
While a computing device currently needs to be worn in order to be constantly
available (assuming, of course, one likes to move and move freely) it is
inevitable that part or all of the computing device could be biologically
interfaced to and/or implanted in the body in the future. "Wearable Computer"
will be entirely inaccurate when describing devices that an individual choses
to implant in or interface to his organism. (although I enjoy saying it, I do
not ordinarily say, 'I am wearing a taboulli salad', after I have eaten lunch!)
Some users, sensing the need for distinction, have described themselves as
'Cyborgs'. The term 'Cyborg', originates as 'Cybernetic Organism', an organism
who is bound in certain ways to technology. An artificial limb may qualify one
as a 'Cyborg'. The gravity of this idea has afforded the term a place in Post
Modernist writing as well as fictional depictions in Hollywood. The post
modernist writer Donna Haraway uses the term as a dramatic device to describe
our interdependence with technology. Used in her field, everyone who uses and
depends upon technology is a cyborg.
On the other hand, in Hollywood, the term is used more closely with it's
original intent but sometimes without the organic component, coming closer to
what we think of as 'robot'.
Because of its diverse and already strained use, 'cyborg' or
'cyborgism' is inadequate to accurately represent the movement of
'always on' wearable computer users.
I propose a new term, 'somatic computer', defined as follows:
A somatic computer is a general computing device designed to be
continuously addressable for interaction with the user by being
implanted in the body or continuously worn on the body.
And 'somating computing' is:
the use of or intent to use a general purpose computing
device as an integral part of the body, much as one has access to and uses
bodily appendages such as hands and feet or organs such as eyes and ears.
The characteristics of body appendages and organs (assuming the norm) is their
constant availability and interactivity. Hands can immediately be employed for
activity with no intermediate steps (one need not search for hands in order to
put them to use, as in, "where did I put my hands?"). They are always with us
(in fact, they cannot easily be removed).
The wording 'use of or intent to use' is meant to cover the current limitations
of hardware. Current hardware should not be taken into the shower and will
probably be a nuissance during sporting activities but there is no reason why
future developments can't make availability even during these activities
possible. This qualification renders it unnecessary to debate whether a computer
is actually 'somatic' if it is removed periodically for bathing or recharging. As long as the
somatic computer is of the 'wearable' and not the 'integrated' variety, there
will likely be times when wearing the hardware is a nuissance.
The primary features of a 'general purpose computing device' are simply that it is
programmable for a variety of tasks, limited only by processing speed,
imagination and inclination of the user (within the parameters of the
I/O hardware, of course.)
This new term and definition circumvents the problem of location of
the hardware (inside or outside the body) presented by 'wearable' and
'cyborg'. A somatic computer is interfaced with the body: it can be worn or implanted.
Further, using a body rather than a clothing analogy makes an appropriate division between the inevitable tide of wearable gadgets that is on it's way into our new pervasive computing world.
Here is a wrap-up: 1. 'Wearable Computing' is a general term covering all types of body worn computing devices spanning from smart buttons to pdas to the extreme expression of the add-on Cyborg. 2. Using the term also for a specific application of 'wearable computing' serves to confound and not to clarify. 3. The term 'Somatic computing' may help to clarify, when used as a replacement for 'always on' wearable computing and it has a longer shelf life, stretching into the days when biological interfaces and implantations are common.
Even though I use all three terms, wearable computing, somatic computing, and 'cyborg' interchangably in daily use, when precision is required, I rely on 'somatic computing' to convey the essence of my interest and work.
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